Virtual Reality
What is Virtual Reality ?
The creation of a virtual world that users can interact with. This virtual world is designed in such a way that users would find it difficult to tell the difference from what is real and what is not.
Virtual reality is about full immersion, an experience that blocks out the physical world. VR users wear a goggle-and-earphone combo to engage in a 3D digital experience. Sometimes gloves with built-in
sensors come into play. Consumer-grade headsets like Oculus Rift and PlayStation VR have been big hits. Other users construct a simple headset using their smartphone and some cardboard.
Total duration of the course: 24 Hours
- 8 hours Theory
- 16 hours Practical
Pre-requisite of the course:
- No prior experience necessary for this course.
Syllabus of the course:
- Video editing
- Digital design
- Sound editing
- 3D design & modelling
- Look development
- Lighting & rendering
- Character setup & skinning
Character animation - Game engine workflow
- Creating UI tools
- Application development for VR
Working with game engine lights, camera and animation
Asset integration in game engine
Publishing to different platforms
Software development kit for VR
Total duration of the course: 72 Hours
- 24 hours Theory
- 48 hours Practical
Pre-requisite of the course:
No prior experience necessary for this course.
Syllabus of the course:
- Design, Develop and Deploy for VR
- VR Game Development and Prototyping
Using Unity to Develop VR Experiences
Locomotion and Ergonomics - Hand Presence and Interaction
- Best UI Practices for VR
- Sound in VR
- Performance Requirements
- Optimizing Vr Apps
- Testinf
- Industry Live Projects
Total duration of the course: 144 Hours
- 48 hours Theory
- 96 hours Practical
Pre-requisite of the course:
No prior experience necessary for this course.
Syllabus of the course:
- Introduction to Virtual Reality
- Geometric Modelling
Virtual Environment - VR Hardware and Software
VR Applications - Industry Live Projects
What I will learn?
- Digital design
- Video editing
- Sound editing
- 3D design & modelling
- Look development
- Lighting & rendering
- Character setup & skinning
- Character animation
- Game engine workflow
- Creating UI tools
- Application development for VR.
- Working with game engine lights, camera and animation
- Asset integration in game engine
- Publishing to different platforms
- Software development kit for VR